Difference between revisions of "SCUMM/Game Enhancements"

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1,174 bytes added ,  09:02, 1 October 2022
→‎Indiana Jones and the Last Crusade: Document new PR#4293 / Trac#3208 workaround for the tapestry
(→‎Indiana Jones and the Fate of Atlantis: Document Trac#2961 workaround now that it's an enhancement. Not 100% sure about it being Talkie-only but it seems like it.)
(→‎Indiana Jones and the Last Crusade: Document new PR#4293 / Trac#3208 workaround for the tapestry)
(7 intermediate revisions by the same user not shown)
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| 2.6.0 || 2.6.0 || All || Restore the missing first frame of animation when Indy makes a wise or poor choice for the Grail.
| 2.6.0 || 2.6.0 || All || Restore the missing first frame of animation when Indy makes a wise or poor choice for the Grail.
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| 2.7.0 || 2.7.0 || VGA, FM Towns || Fix an original small glitch around the tapestry that's inside one of the first rooms of Castle Brunwald. An unusual vertical line was drawn in the middle of the room.
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! Added !! Optional || Version !! Description
! Added !! Optional || Version !! Description
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| 0.5.0 || 2.6.0 || All except VGA talkie || Restore a missing line from the shepherds when trying to use the stealth draft on them. Optional, unless when interacting with the second shepherd which has a buggy status in some versions.
| 0.5.0 || 2.7.0 || All except VGA talkie || Restore a missing line from the shepherds when trying to use the stealth draft on them.
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| 0.6.0 || - || VGA talkie || Fix a script error causing the lens workers' conversation to become very out of sync.
| 0.6.0 || - || VGA talkie || Fix a script error causing the lens workers' conversation to become very out of sync.
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| 2.6.0 || 2.6.0 || All except VGA talkie || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
| 2.6.0 || 2.6.0 || All except VGA talkie || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
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| 2.7.0 || 2.7.0 || EGA, Macintosh, Amiga, Atari ST || Prevent Bobbin from walking ''through'' one of the staircases inside the dragon's cave, when he has entered the room from the other stairs in the ground. This issue was present in the earliest 16-color releases, but appears to have been fixed in the official v1.2 and later versions.
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| 0.6.0 || - || Sega || The original Sega CD release enabled so-called Shadow mode in its palette for all scenes, making the whole game extremely dark. ScummVM just ignores this, using a brightness setting that's similar to the other releases.  
| 0.6.0 || - || Sega || The original Sega CD release enabled so-called Shadow mode in its palette for all scenes, making the whole game extremely dark. ScummVM just ignores this, using a brightness setting that's similar to the other releases.  
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| 0.6.0 || 2.7.0 || FM Towns || Render the verb font with the same "3D" effect as the other releases. The original FM Towns interpreter had a bug which disabled that effect and made the font much thinner than intended.
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| 2.5.0 || 2.6.0 || Enhanced || Add the animated cigar smoke present in earlier versions to the captain Smirk close-up. In the VGA floppy version (I don't have the EGA version) the smoke was apparently only shown when playing the game from hard disk, not when playing it from the floppes. For whatever reason, the CD version only kept the latter behavior.
| 2.5.0 || 2.6.0 || Enhanced || Add the animated cigar smoke present in earlier versions to the captain Smirk close-up. In the VGA floppy version (I don't have the EGA version) the smoke was apparently only shown when playing the game from hard disk, not when playing it from the floppes. For whatever reason, the CD version only kept the latter behavior.
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| 2.5.0 || 2.6.0 || Enhanced || Restore a few lines of Lemonhead dialog to the scene where he examines the small idol. These lines were present in earlier versions. This affects the English, German, Italian, and Spanish versions. The game is also available in French, but no version has been located with the old lines intact.
| 2.5.0 || 2.6.0 || Enhanced || Restore a few lines of Lemonhead dialog to the scene where he examines the small idol. These lines were present in earlier versions. This affects the English, German, Italian, and Spanish versions. The game is also available in French, but no version has been located with the old lines intact.
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| 2.6.0 || 2.6.0 || EGA, VGA || Fix incorrect character on the copy protection screen of the French floppy versions.
| 2.6.0 || 2.6.0 || EGA, VGA || Fix incorrect ''"à"'' character in the font that's used on the copy protection screen of the French floppy versions.
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| 2.6.0 || 2.6.0 || Enhanced || Don't stop the background sound when showing the close-up of captain Smirk. This imitates the behavior of the Special Edition.
| 2.6.0 || 2.6.0 || Enhanced || Don't stop the background sound when showing the close-up of captain Smirk. This imitates the behavior of the Special Edition.
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| 2.7.0 || 2.7.0 || Enhanced || Use the same subtitle color for all the lines said by the ghost priest when Guybrush enters the church in the last part of the game.
| 2.7.0 || 2.7.0 || Enhanced || Use the same subtitle color for all the lines said by the ghost priest when Guybrush enters the church in the last part of the game.
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| 2.7.0 || 2.7.0 || Enhanced || Restore the intended color for the subtitles of the head of the navigator. It's supposed to be brown, as in all other editions, but the palette wasn't adjusted in this release.
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| 2.7.0 || 2.7.0 || Enhanced (DOS and Macintosh) || Fix the green, yellow and gray colors at Stan's Previously Owned Vessels. The most obvious example was the "striking yellow color" of the flower from the forest being suddenly greenish in this scene.
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! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Description
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| 0.7.0 || - || All || Fix the wall sprite being drawn over Indy when he stands at a specific place at the center of Atlantis.
| 0.7.0 || 2.7.0 || All || Fix the wall sprite being drawn over Indy when he stands at a specific place at the center of Atlantis.
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| 0.10.0 || 2.7.0 || Talkie || Fix Ubermann strangely counting "pregod8" and "pregod9" beads instead of "18" and "19", in some releases and languages.
| 0.10.0 || 2.7.0 || Talkie || Fix Ubermann strangely counting "pregod8" and "pregod9" beads instead of "18" and "19", in some releases and languages.
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