Open main menu

Difference between revisions of "SCUMM/Game Enhancements"

no edit summary
(Update a few more enhancement types after double-checking the source code.)
Line 27: Line 27:
| 2.6.0 || 2.6.0 || NES || Audio-visual || Fix Wendy's music not being properly stopped. Her music could suddenly resume even though her CD player was turned off.
| 2.6.0 || 2.6.0 || NES || Audio-visual || Fix Wendy's music not being properly stopped. Her music could suddenly resume even though her CD player was turned off.
|-
|-
| 2.6.0 || 2.6.0 || V1, V2 || Bugfix [Blocker] || Fix a sudden and complete freeze of the cutscene where Purple Tentacle is bullying Sandy in the lab (French version only).
| 2.6.0 || || V1, V2 || || Fix a sudden and complete freeze of the cutscene where Purple Tentacle is bullying Sandy in the lab (French version only).
|-
|-
| 2.6.0 || 2.6.0 || V1, V2 || Restored content || Make it possible to click on the sentence line to execute a command, like the manual says.
| 2.6.0 || 2.6.0 || V1, V2 || Restored content || Make it possible to click on the sentence line to execute a command, like the manual says.
Line 116: Line 116:
| 2.6.0 || 2.6.0 || VGA talkie || Audio-visual || Correct the subtitle color (from white to green) on one line in the scene where you first overhear Bishop Mandible.
| 2.6.0 || 2.6.0 || VGA talkie || Audio-visual || Correct the subtitle color (from white to green) on one line in the scene where you first overhear Bishop Mandible.
|-
|-
| 2.6.0 || 2.6.0 || VGA talkie || Bugfix || After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.)
| 2.6.0 || 2.6.0 || VGA talkie || Original bug || After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.)
|-
|-
| 2.6.0 || 2.6.0 || All except VGA talkie || Audio-visual || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
| 2.6.0 || 2.6.0 || All except VGA talkie || Audio-visual || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
409

edits