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Difference between revisions of "SCUMM/Game Enhancements"

→‎Indiana Jones and the Fate of Atlantis: the submarine speech fix is currently always enabled, since the original produces a very aggressive noise if you're wearing headphones
(→‎Loom: The shepherd fix was for the non-talkie versions, and it is "mostly" optional)
(→‎Indiana Jones and the Fate of Atlantis: the submarine speech fix is currently always enabled, since the original produces a very aggressive noise if you're wearing headphones)
Line 114: Line 114:
! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Description
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| 2.1.0 || 2.6.0 || Talkie || Fix a distorted speech sample when Indy gets caught in the submarine. This enhancement is always enabled, since the original produces some aggressive noise. (The FM Towns and some Macintosh talkie releases work around this by reusing a different line, instead.).
| 2.1.0 || - || Talkie || Fix a distorted speech sample when Indy gets caught in the submarine. This enhancement is always enabled, since the original produces some aggressive noise. (The FM Towns and some Macintosh talkie releases work around this by reusing a different line, instead.).
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| 2.5.0 || 2.6.0 || All || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing.
| 2.5.0 || 2.6.0 || All || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing.
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