Open main menu

Difference between revisions of "SCUMM/Game Enhancements"

Last set of version numbers
(More version numbers)
(Last set of version numbers)
Line 24: Line 24:
* [2.6.0] [EGA, Macintosh, Amiga, Atari ST] If you use the Reflection draft on Rusty before examining him for the first time, show a close-up on him wearing Bobbin's cloak. This bug was fixed in later versions
* [2.6.0] [EGA, Macintosh, Amiga, Atari ST] If you use the Reflection draft on Rusty before examining him for the first time, show a close-up on him wearing Bobbin's cloak. This bug was fixed in later versions
* [2.6.0] [All versions except VGA talkie] Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport.
* [2.6.0] [All versions except VGA talkie] Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport.
* [Macintosh] Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep.
* [2.5.0] [Macintosh] Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep.
* [2.6.0] [VGA talkie] Fix the timing when Bishop Mandible uses the distaff so that it lights up four times, just like in other versions.
* [2.6.0] [VGA talkie] Fix the timing when Bishop Mandible uses the distaff so that it lights up four times, just like in other versions.
* [VGA talkie] Chaos no longer introduces herself as "Choas".
* [0.8.0] [VGA talkie] Chaos no longer introduces herself as "Choas".
* [2.6.0] [VGA talkie] Correct the subtitle color (from white to green) on one line in the scene where you first overhear Bishop Mandible.
* [2.6.0] [VGA talkie] Correct the subtitle color (from white to green) on one line in the scene where you first overhear Bishop Mandible.
* [2.6.0] [VGA talkie] After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.)
* [2.6.0] [VGA talkie] After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.)
Line 52: Line 52:


* [2.6.0] Fix some small graphical glitches with Bernard's Chron-O-John during the intro. The lid was slightly misaligned, and sometimes drawn mirrored.
* [2.6.0] Fix some small graphical glitches with Bernard's Chron-O-John during the intro. The lid was slightly misaligned, and sometimes drawn mirrored.
* Fix occasional bug where Bernard would use Laverne's voice when interacting with the chewing gum on the floor.
* [1.0.0] Fix occasional bug where Bernard would use Laverne's voice when interacting with the chewing gum on the floor.


== [[Sam & Max Hit the Road]] ==
== [[Sam & Max Hit the Road]] ==


* [2.6.0] Fix some intro animation speed issues in the German and Italian talkie versions, and adjust the timing of some intro subtitles to sync up better with the voices for all known versions.
* [2.6.0] Fix some intro animation speed issues in the German and Italian talkie versions, and adjust the timing of some intro subtitles to sync up better with the voices for all known versions.
* Adjust the position of the green goop inside the tank in the Hall of Oddities. It was off by one pixel, allowing a few pixels of objects behind to be seen without having their color changed.
* [0.5.0] Adjust the position of the green goop inside the tank in the Hall of Oddities. It was off by one pixel, allowing a few pixels of objects behind to be seen without having their color changed.
* [2.6.0] When Bruno leaves Bumpusville, make sure he is properly erased from the screen. In the original, his heel gets stuck in the door.
* [2.6.0] When Bruno leaves Bumpusville, make sure he is properly erased from the screen. In the original, his heel gets stuck in the door.
408

edits