Difference between revisions of "SCUMM/NES"

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192 bytes added ,  04:02, 4 December 2009
m
Clarify on this page about Famicom version not using SCUMM
m (Clarify on this page about Famicom version not using SCUMM)
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== General ==
The NES version is supported(American, European, Swedish, French, German, Spanish, Italian).
The Famicom version(Japanese) is not supported as it does not use the SCUMM engine.
== Things To Do ==
== Things To Do ==
=== Engine Verification ===
=== Engine Verification ===
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* Walkboxes have some bugs - in some cases, you can walk through corners. This appears to be a bug with all V1-V2 games.
* Walkboxes have some bugs - in some cases, you can walk through corners. This appears to be a bug with all V1-V2 games.
* After you select your characters and hit start, the first sound that gets played is 'chirping crickets' instead of 'pickup item'. This may be due to improper handling of o2_stopMusic()
* After you select your characters and hit start, the first sound that gets played is 'chirping crickets' instead of 'pickup item'. This may be due to improper handling of o2_stopMusic()
* The 'maniac mansion' logo scroll during the intro gets stuck due to a camera issue (original engine expects screen to be 224 wide, but in scummvm it's 256 wide so it can't scroll far enough).
* The 'maniac mansion' logo scroll during the intro gets stuck due to a camera issue (original engine expects screen to be 224 wide, but in ScummVM it's 256 wide so it can't scroll far enough).

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