Difference between revisions of "SCUMM/NES"

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1,222 bytes added ,  04:02, 4 December 2009
m
Clarify on this page about Famicom version not using SCUMM
(Sound is completely done)
m (Clarify on this page about Famicom version not using SCUMM)
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== General ==
The NES version is supported(American, European, Swedish, French, German, Spanish, Italian).
The Famicom version(Japanese) is not supported as it does not use the SCUMM engine.
== Things To Do ==
== Things To Do ==
=== Inventory ===
* Make inventory work
=== Engine Verification ===
=== Engine Verification ===
* Verify functions:
* Verify functions:
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* Fix freeze after scrolling Maniac Manion logo
* Fix freeze after scrolling Maniac Manion logo
* Somehow add static MM logo and LucasArts logo (needs to be done before engine initializes)
* Somehow add static MM logo and LucasArts logo (needs to be done before engine initializes)
== Known Issues ==
* Moving the cursor in the verb/inventory area will 'select' objects in the room if they touch the top of the room (example: stairs)
* Text wrapping doesn't work for the sentence bar (it moves down 1 pixel, right in the middle of the word; needs to wrap at name/word boundaries)
* Walking and talking at the same time doesn't work - stop walking while talking and your mouth will not move, stop talking while walking and you start sliding across the room.
* Clicking in the top 16 pixels of the screen (above the subtitle bar) crashes the program.
* Walkboxes have some bugs - in some cases, you can walk through corners. This appears to be a bug with all V1-V2 games.
* After you select your characters and hit start, the first sound that gets played is 'chirping crickets' instead of 'pickup item'. This may be due to improper handling of o2_stopMusic()
* The 'maniac mansion' logo scroll during the intro gets stuck due to a camera issue (original engine expects screen to be 224 wide, but in ScummVM it's 256 wide so it can't scroll far enough).

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