Difference between revisions of "SCUMM/NES"

Jump to navigation Jump to search
242 bytes added ,  16:18, 16 November 2021
m (MMNES Progress moved to SCUMM NES: make page names consistent)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== General ==
The NES version is supported (American, European, Swedish, French, German, Spanish, Italian). Please note the beta version is not supported.
The Famicom version (Japanese) is not supported as it does not use the SCUMM engine.
== Things To Do ==
== Things To Do ==
=== Engine Verification ===
=== Engine Verification ===
Line 126: Line 131:
* Walkboxes have some bugs - in some cases, you can walk through corners. This appears to be a bug with all V1-V2 games.
* Walkboxes have some bugs - in some cases, you can walk through corners. This appears to be a bug with all V1-V2 games.
* After you select your characters and hit start, the first sound that gets played is 'chirping crickets' instead of 'pickup item'. This may be due to improper handling of o2_stopMusic()
* After you select your characters and hit start, the first sound that gets played is 'chirping crickets' instead of 'pickup item'. This may be due to improper handling of o2_stopMusic()
* The 'maniac mansion' logo scroll during the intro gets stuck due to a camera issue (original engine expects screen to be 224 wide, but in scummvm it's 256 wide so it can't scroll far enough).
* The 'maniac mansion' logo scroll during the intro gets stuck due to a camera issue (original engine expects screen to be 224 wide, but in ScummVM it's 256 wide so it can't scroll far enough).
35

edits

Navigation menu