Difference between revisions of "SCUMM/NES"

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1,312 bytes added ,  16:18, 16 November 2021
(Inventory is done)
 
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== General ==
The NES version is supported (American, European, Swedish, French, German, Spanish, Italian). Please note the beta version is not supported.
The Famicom version (Japanese) is not supported as it does not use the SCUMM engine.
== Things To Do ==
== Things To Do ==
=== Engine Verification ===
=== Engine Verification ===
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* Fix freeze after scrolling Maniac Manion logo
* Fix freeze after scrolling Maniac Manion logo
* Somehow add static MM logo and LucasArts logo (needs to be done before engine initializes)
* Somehow add static MM logo and LucasArts logo (needs to be done before engine initializes)
== Known Issues ==
* Moving the cursor in the verb/inventory area will 'select' objects in the room if they touch the top of the room (example: stairs)
* Text wrapping doesn't work for the sentence bar (it moves down 1 pixel, right in the middle of the word; needs to wrap at name/word boundaries)
* Walking and talking at the same time doesn't work - stop walking while talking and your mouth will not move, stop talking while walking and you start sliding across the room.
* Clicking in the top 16 pixels of the screen (above the subtitle bar) crashes the program.
* Walkboxes have some bugs - in some cases, you can walk through corners. This appears to be a bug with all V1-V2 games.
* After you select your characters and hit start, the first sound that gets played is 'chirping crickets' instead of 'pickup item'. This may be due to improper handling of o2_stopMusic()
* The 'maniac mansion' logo scroll during the intro gets stuck due to a camera issue (original engine expects screen to be 224 wide, but in ScummVM it's 256 wide so it can't scroll far enough).
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