Open main menu

SCUMM/NES

< SCUMM
Revision as of 21:48, 30 March 2005 by Sev (talk | contribs) (Answer question about lucas logos)

Things To Do

  • Make inventory work
    Checked functions:
    • ScummEngine::runInputScript()
    • V2 opcodes:
      • beginOverride
      • waitForMessage
      • waitForSentence
      • waitForActor
      • assignVarWordIndirect
      • assignVarByte
      • addIndirect
      • subIndirect
      • add
      • subtract
      • isLessEqual
      • isGreaterEqual
      • isLess
      • isGreater
      • ifClassOfIs
      • startScript
      • chainScript
      • ifNotState08
      • ifState08
      • ifNotState04
      • ifState04
      • ifState02
      • ifNotState02
      • ifNotState01
      • ifState01
      • setState08 * does not appear to request redraw (as clearState08 does)
      • clearState08
      • setState04
      • clearState04
      • setState02
      • clearState02
      • setState01
      • clearState01
      • drawObject
      • pickupObject * checking
      • loadRoomWithEgo * unchecked
      • setBitVar * unchecked
      • getBitVar * unchecked
      • setOwnerOf * unchecked
      • delay * unchecked
      • walkActorToObject * unchecked
      • putActorAtObject * unchecked
      • walkActorTo * unchecked
      • setActorElevation * unchecked
      • putActor * unchecked
      • setObjPreposition * unchecked
      • getObjPreposition * unchecked
      • doSentence * unchecked
      • drawSentence * unchecked
      • cutscene * unchecked
      • endCutscene * unchecked
      • setCameraAt * unchecked
      • panCameraTo * unchecked
      • cursorCommand * unchecked
      • getActorX * unchecked
      • getActorY * unchecked
      • getActorElevation * unchecked
      • getActorWalkBox * unchecked
      • animateActor * unchecked
      • setObjectName * unchecked
      • saveLoadGame * unchecked
      • resourceRoutines * unchecked
      • restart * unchecked
      • setBoxFlags * unchecked
      • verbOps * unchecked
      • roomOps * unchecked
      • actorOps * unchecked
      • actorFromPos * unchecked
      • findObject * unchecked
      • switchCostumeSet
    • V5 opcodes:
      • jumpRelative * unchecked
      • stopObjectCode * unchecked
      • breakHere * unchecked
      • setVarRange * unchecked
      • move * unchecked
      • increment * unchecked
      • decrement * unchecked
      • equalZero * unchecked
      • notEqualZero * unchecked
      • isNotEqual
      • isEqual
      • stopScript * unchecked
      • pseudoRoom * unchecked
      • loadRoom * unchecked
      • getObjectOwner * unchecked
      • printEgo * unchecked
      • print * unchecked
      • getDist * unchecked
      • getClosestObjActor * unchecked
      • getRandomNr * unchecked
      • getActorMoving * unchecked
      • isSoundRunning * unchecked
      • isScriptRunning * unchecked
      • delayVariable * unchecked
      • stopSound * unchecked
      • startMusic/startSound * unchecked
      • walkActorToActor * unchecked
      • putActorInRoom * unchecked
      • actorFollowCamera * unchecked
      • getActorCostume * unchecked
      • getActorRoom * unchecked
      • getActorFacing * unchecked
      • faceActor * unchecked
      • lights * unchecked
      • stopMusic * unchecked
  • Flashlight shape
  • Gray room palette in flashlight mode
  • Fix freeze after scrolling Maniac Manion logo
  • Add static MM logo and LucasArts logo
    • is this necessary? in the NES version, this happens before the SCUMM engine starts; besides, the C64 and PC versions (V1/V2) don't have Lucasfilm logos in them - Zak was the first to have that --Quietust 03:43, 30 Mar 2005 (UTC)
    • yes, this is necessary as it will mimic original game. We should hardcode that as well.--Sev 21:48, 30 Mar 2005 (UTC)
  • Sound