Open main menu

Difference between revisions of "SCUMM/TG16"

83 bytes added ,  15:23, 9 March 2009
add link and minor changes
(add link to page with interesting sound documents.)
(add link and minor changes)
Line 1: Line 1:
== Status ==
== Status ==


Currently it is possible to extract a number of resources from both the USA and JPN version of Loom TG16/PC Engine, The resources built by this tool are based on the EGA version of Loom.
Currently it is possible to extract a number of resources from both the USA and JPN version of Loom TG16/PC Engine, The resources built by this tool are based on the structure of the EGA version of Loom.
It is also possible to play up until the difficulty selection screen in ScummVM, however the game will play further because the scripts are partially supported, but no graphics will be shown.
It is also possible to play up until the difficulty selection screen in ScummVM, however the game will play further because the scripts are partially supported, but no graphics will be shown.


Line 7: Line 7:


=== Figure out Graphics Format ===
=== Figure out Graphics Format ===
*Some work has been done on this by Tomaitheo of Efnet #utopiasoft
*Some work has been done on this by Tomaitheo of [irc://irc.efnet.net/utopiasoft Efnet #utopiasoft]
*The tiles are compressed using RLE
*The tiles are compressed using RLE
**Format:
**Format:
Line 21: Line 21:
Research needs to be undertaken into the location and format of these sound resources.
Research needs to be undertaken into the location and format of these sound resources.


A good place to start is Efnet's #utopiasoft
A good place to start is [irc://irc.efnet.net/utopiasoft Efnet's #utopiasoft]
Also wikipedia has some information on the TG16 hardware [http://en.wikipedia.org/wiki/TurboGrafx-16#Technical%20specifications here].
Also wikipedia has some information on the TG16 hardware [http://en.wikipedia.org/wiki/TurboGrafx-16#Technical%20specifications here].