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Difference between revisions of "SCUMM/TODO"

382 bytes added ,  13:14, 10 February 2023
Mention v7/v8 still having old memory-related issues on Dreamcast (backend related? engine related?)
(Fix use of Tracker template)
(Mention v7/v8 still having old memory-related issues on Dreamcast (backend related? engine related?))
 
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* Might also be nice to use the trick they used in AGI/Sarien to add custom recoloring to costumes at least for the EGA games. E.g. in MM, an actor with blue trousers working on a blue ground looks... stealthy :)
* Might also be nice to use the trick they used in AGI/Sarien to add custom recoloring to costumes at least for the EGA games. E.g. in MM, an actor with blue trousers working on a blue ground looks... stealthy :)
* Add support for the original instrument samples for Indy4 Amiga and MI2 Amiga versions to make sound as per original interpreter. See [http://forums.scummvm.org/viewtopic.php?p=79201&sid=4eb7cfe67921a2e97e9b338225fbea40 here].
* Add support for the original instrument samples for Indy4 Amiga and MI2 Amiga versions to make sound as per original interpreter. See [http://forums.scummvm.org/viewtopic.php?p=79201&sid=4eb7cfe67921a2e97e9b338225fbea40 here].
* Add support for the high resolution interface used in the Mac version of Indiana Jones and the Last Crusade. See [http://web.archive.org/web/20140126034048/http://home.comcast.net/~ervind/ij3mac.html Indiana Jones and the Last Crusade]


== SCUMM V0 ==
== SCUMM V0 ==
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== SCUMM NES ==
== SCUMM NES ==
* see [[SCUMM/NES|SCUMM NES TODO list]]
* see [[SCUMM/NES|SCUMM NES TODO list]]
== SCUMM v7+ ==
* Optimize the v7/v8 engine for memory-limited platforms such as Dreamcast; see Trac#6008 and Github PR#4693 for more context.


== HE games ==
== HE games ==
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