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Difference between revisions of "SCUMM/Technical Reference/Charset resources"

Clarify info about V1/V2
(Clarify info about V1/V2)
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Character sets define the fonts used by SCUMM to draw text, such as dialogue, on the screen.
Character sets define the fonts used by SCUMM to draw text, such as dialogue, on the screen.


=== V2 charset format ===
=== V1/V2 charset format ===


The V2 font format is identical to that found in V3 games; the big difference is that in V1 and V2, the font is *not* stored in the game data files, but rather is hardcoded into the executable.
The V1 and V2 font format is identical to that found in V3 games; the big difference is that in V1 and V2, the font is not stored in the game data files, but rather is hardcoded into the executable.


Therefore, ScummVM has to include fonts for the various versions of the two V2 games (Maniac Mansion and Zak McKracken); the fonts differ depending on the localization of the game.
Therefore, ScummVM has to include fonts for the various versions of the two affected games (Maniac Mansion and Zak McKracken). The fonts differ depending on the localization of the game.


Currently, ScummVM hardcodes V2 fonts for english, french, german, italian and spanish games. It is not known whether there were other V2 localizations, but if you encounter one, make sure to tell the team about it!
Currently, ScummVM includes fonts for english, french, german, italian and spanish game variants. It is not known whether there were other localizations, but if you encounter any make sure to tell the team about it!


=== V3 charset format ===
=== V3 charset format ===
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