Difference between revisions of "SCUMM/V0"

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(some information that may be useful here.)
(→‎Apple II: Update with tobigun's parser patch)
 
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* Both LFL extractor and built-in disk support written.
* Both LFL extractor and built-in disk support written.


== Maniac Mansion ==
== Things To Do ==
=== Maniac Mansion ===
==== Apple II ====
* Implement sound support for the Apple II version,
**Task details can be found [[OpenTasks/Engine/Improve_Sound_Support_in_SCUMM|here]]
**Details on the resource format can be found [[SCUMM/V0/Maniac_Mansion_Apple_II|here]].
**A parser/wave converter is available [https://sourceforge.net/tracker/?func=detail&aid=3234704&group_id=37116&atid=418822 here]
 
== Known Issues ==
* Actor and verb names are hard coded.
* Actor and verb names are hard coded.
* Walk boxes are buggy and need more work.
* Walk boxes are buggy and need more work.
* No sound support for the Apple II version, The Apple II version only produced sound for this game via its internal speaker. It had no music. The speaker only had the functionality to emit a click as a square wave (when memory location $c030 is referenced), The duration and frequency of the sound could be managed by the use of loops controlling the references to $c030. [http://applewin.berlios.de/ AppleWin] has an Apple II speaker implementation available under GPL v2

Latest revision as of 15:09, 22 March 2011

General

  • Both LFL extractor and built-in disk support written.

Things To Do

Maniac Mansion

Apple II

  • Implement sound support for the Apple II version,
    • Task details can be found here
    • Details on the resource format can be found here.
    • A parser/wave converter is available here

Known Issues

  • Actor and verb names are hard coded.
  • Walk boxes are buggy and need more work.