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| == Maniac Mansion C64 == | | == General == |
| * Different SCUMM opcodes, some are specific to the game itself | | * Both LFL extractor and built-in disk support written. |
| * Actor names are hardcoded
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| * Verbs are hardcoded
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| * LFL extractor written, uses signature 0x0132
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| ** _numGlobalObjects = 256
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| ** _numRooms = 55
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| ** _numCostumes = 25
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| ** _numScripts = 160
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| ** _numSounds = 70
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| Rooms and costumes may or may not be compatible with PC V1; scripts will not work until the opcodes are properly implemented.
| | == Things To Do == |
| | === Maniac Mansion === |
| | ==== Apple II ==== |
| | * Implement sound support for the Apple II version, |
| | **Task details can be found [[OpenTasks/Engine/Improve_Sound_Support_in_SCUMM|here]] |
| | **Details on the resource format can be found [[SCUMM/V0/Maniac_Mansion_Apple_II|here]]. |
| | **A parser/wave converter is available [https://sourceforge.net/tracker/?func=detail&aid=3234704&group_id=37116&atid=418822 here] |
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| == Zak McKracken C64 == | | == Known Issues == |
| * Appears to use 'classic' SCUMM V1 | | * Actor and verb names are hard coded. |
| ** Opcode 0xAB is implemented and is 2 bytes long (this is the same opcode Maniac Mansion NES used to switch costume graphics) | | * Walk boxes are buggy and need more work. |
| ** Is mostly playable, except that sound does not work properly (some will actually crash ScummVM, like the 'snore' sound)
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| * LFL extractor written, uses signature 0x0132
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| ** _numGlobalObjects = 775
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| ** _numRooms = 59
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| ** _numCostumes = 38
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| ** _numScripts = 155
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| ** _numSounds = 127
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