Difference between revisions of "SCUMM/V0"

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(Mention more problems)
(→‎Apple II: Update with tobigun's parser patch)
 
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== Maniac Mansion C64 ==
== General ==
* Different SCUMM opcodes, some are specific to the game itself. Most differences are already implemented. See scumm/script_c64.cpp
* Both LFL extractor and built-in disk support written.
* Actor names are hardcoded
* Verbs are hardcoded
* Both LFL extractor and built-in disk support written
* Costumes aren't implemented. There are full specs for them as stand-alone interpretator, need to find somebody to put them into ScummVM
* Input seems to be different and kids selection screen doesn't work
* Sound isn't implemented


== Zak McKracken C64 ==
== Things To Do ==
* No sound support
=== Maniac Mansion ===
* Probably completable
==== Apple II ====
* Implement sound support for the Apple II version,
**Task details can be found [[OpenTasks/Engine/Improve_Sound_Support_in_SCUMM|here]]
**Details on the resource format can be found [[SCUMM/V0/Maniac_Mansion_Apple_II|here]].
**A parser/wave converter is available [https://sourceforge.net/tracker/?func=detail&aid=3234704&group_id=37116&atid=418822 here]
 
== Known Issues ==
* Actor and verb names are hard coded.
* Walk boxes are buggy and need more work.

Latest revision as of 15:09, 22 March 2011

General

  • Both LFL extractor and built-in disk support written.

Things To Do

Maniac Mansion

Apple II

  • Implement sound support for the Apple II version,
    • Task details can be found here
    • Details on the resource format can be found here.
    • A parser/wave converter is available here

Known Issues

  • Actor and verb names are hard coded.
  • Walk boxes are buggy and need more work.