Difference between revisions of "SLUDGE"

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         usedBy=[[SLUDGE/Games|Dozens of games]]|
 
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         dateAdded=July 13, 2017|
 
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The '''SLUDGE Engine''' was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.
 
The '''SLUDGE Engine''' was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.
  
This engine is being added by the [[Summer of Code|GSoC]] student [[User:yinsimei|yinsimei]] to ScummVM as part of the GSoC 2017.  
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This engine was worked on by the [[Summer of Code|GSoC]] student [[User:yinsimei|yinsimei]] as part of the GSoC 2017.  
  
 
==External links==
 
==External links==

Latest revision as of 23:45, 10 April 2020

SLUDGE
Engine developer yinsimei
Companies that used it Hungry Software
Games that use it Dozens of games
Date added to ScummVM 2017-07-13
First release containing it None

The SLUDGE Engine was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.

This engine was worked on by the GSoC student yinsimei as part of the GSoC 2017.

External links