Difference between revisions of "SLUDGE"

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The '''SLUDGE Engine''' was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.
The '''SLUDGE Engine''' was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.


This engine is being added by the [[Summer of Code|GSoC]] student [[User:yinsimei|yinsimei]] to ScummVM as part of the GSoC 2017.  
This engine was worked on by the [[Summer of Code|GSoC]] student [[User:yinsimei|yinsimei]] as part of the GSoC 2017.  


==External links==
==External links==