Difference between revisions of "Sarien/Hires Badness"

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158 bytes added ,  03:03, 23 January 2011
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As of r25037, the ''hires'' mode is all gone, and the AGI engine is a thousand lines lighter.
--[[User:Dsymonds|dsymonds]] 17:59, 6 January 2007 (UTC)
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Sarien's ''hires'' mode causes some behavioural glitches, and should be removed in favour of leaving these Scale2x-style graphical enhancements to the ScummVM backends, especially since it can be made optional at that point.
Sarien's ''hires'' mode causes some behavioural glitches, and should be removed in favour of leaving these Scale2x-style graphical enhancements to the ScummVM backends, especially since it can be made optional at that point.


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[[Image:sarien-hires-body.png]]
[[Image:sarien-hires-body.png]]


Below is the priority screen for that room. Different colours are different depths: the ego can walk "between" the aqua bushes on the left and the green bushes on the right, but only when he's at the right "priority".
Below is the priority screen for that room. Different colors are different depths: the ego can walk "between" the aqua bushes on the left and the green bushes on the right, but only when he's at the right "priority".


[[Image:sarien-hires-priority.png]]
[[Image:sarien-hires-priority.png]]
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