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Difference between revisions of "Sarien/Hires Badness"

278 bytes added ,  11:30, 6 January 2007
more info about why the priority screen is important to AGI
(more info about why the priority screen is important to AGI)
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Sarien's ''hires'' mode causes some behavioural glitches, and should be removed in favour of leaving these Scale2x-style graphical enhancements to the ScummVM backends, especially since it can be made optional at that point.
Sarien's ''hires'' mode causes some behavioural glitches, and should be removed in favour of leaving these Scale2x-style graphical enhancements to the ScummVM backends, especially since it can be made optional at that point.
The primary problem comes from [[AGI_Specifications/Overview#Priority AGI's priority screens]], which control how the background scenery and the movable objects interact. For the uninitiated, you can think of it as a sort of "depth channel" (by analogy with an alpha channel).


AGI is a fairly touchy engine, and really requires pixel-perfect rendering internally; the ''hires'' mode thus causes a few problems.
AGI is a fairly touchy engine, and really requires pixel-perfect rendering internally; the ''hires'' mode thus causes a few problems.
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