Difference between revisions of "Screenshots"

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Change Submission of Screenshots to New Bug/Patch Tracker
(Change Submission of Screenshots to New Bug/Patch Tracker)
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<!--'''All screenshots to date have been contributed. Thanks all'''-->
<!--'''All screenshots to date have been contributed. Thanks all'''-->
<!-- We have all screenshots. But if you still have some suggestions feel free to contact sev. -->
<!-- We have all screenshots. But if you still have some suggestions feel free to contact sev. -->
* [[Playtoons Limited Edition - Bambou le Sauveur de la Jungle]]
* [[Myst]]
* [[Tony Tough and the Night of Roasted Moths]]
* <strike>Myst Masterpiece Edition</strike>
* [[Rex Nebular and the Cosmic Gender Bender]]
* [[Sfinx]]
* [[Zork Nemesis]]
* [[Zork: Grand Inquisitor]]
* [[Beavis and Butt-head in Virtual Stupidity]]
* [[Chivalry is NOT Dead]]
* [[Return to Ringworld]]
* [[The Neverhood]]
* [[The Neverhood]]
* [[Mortville Manor]]
* [[Voyeur]]
* [[Voyeur]]
* [[The Journeyman Project: Pegasus Prime]]
* [[Wintermute/Games | Wintermute Games]]


== List of game category icons we need ==
== List of game category icons we need ==
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On [http://scummvm.org/screenshots/ screenshots page] you may see the set of nice 'headshots' used for the games. If you are submitting screenshots for a new game, you may help with creating the icon too.
On [http://scummvm.org/screenshots/ screenshots page] you may see the set of nice 'headshots' used for the games. If you are submitting screenshots for a new game, you may help with creating the icon too.


You will need GIMP 2.8.x for making the icon:
'''Don'ts:'''
# Use an image that has been scaled up with a filter
# Avoid scaling down unless absolutely necessary, if you do scale down, always scale proportionally and try both Nearest Neighbor or Lancoze to see what looks better
# Keep shadows. Shadows will be done dynamically in CSS.


# Pick some distinguishable graphics from the game. In most cases, it is head of the main character or image of the main item in the game (such as the hourglass for Ween)
'''Dos:'''
# Make its background transparent by carefully painting over all unneeded pixels
# Start with our icon [https://www.scummvm.org/images/icons/frame.png template] to frame your icon. The image should be centered on the white dot and never flow outside the black rectangle.
#* Magnify the image
# Be creative
#* If the background is not solid-colored, fill it with some color unused in the image. Acid green works well in most cases :)
# Pick a distinguishable image from the game or series. Either a sprite of the main character, a portrait, or a recognizable item/icon from the game
#* With Select By Color tool select the background
# Scale up as needed. Only scale up in 2x increments using Nearest Neighbor to preserve pixel art
#* Invert the selection
# Have sprites and portraits face to the right
#* Add layer mask -> use selection as layer mask
# Erase necessary pixels around the object
#* Apply the layer mask
# Downscale image to 22x22 or less. Make sure that you're using bicubic scaling, and that features of the image are still recognizable
# Open file [https://github.com/scummvm/scummvm-media/raw/master/originals/scummvm_badges.xcf scummvm_badges.xcf]
# Copy the badge and paste it into the new layer
# Select the layer with the badge
# Run Filters → Light and Shadow → Drop Shadow...
#* Offset X: 0
#* Offset Y: 1
#* Blur radius: 1
#* Color: black
#* Opacity: 64
#* Allow resizing: ticked
# Select the icon with the rectangle selection tool, up to 24x24 area. If the shadow is bigger, you will have to go back to step 3
# Edit → Copy Visible
# Edit → Paste as → New Image
# Make sure the canvas size is 29x29
# Save the result as PNG
# Save the result as PNG
You're done.
Now consider using optipng, advpng (see the previous section), but that is optional.
Below is the original instructions for Photoshop CS2+ for making the image shadow:
# Open file [https://github.com/scummvm/scummvm-media/raw/master/originals/scummvm_badges.psd scummvm_badges.psd] in Photoshop. You will need at least CS2 version
# Open your icon in Photoshop
# Copy/paste icon to scummvm_icons.psd file at some free place
# Open badges layer group, first badge, right click on it and select 'Copy layer styles'
# Switch to your pasted layer with game icon
# Paste layer styles to the game icon layer
# Select the icon with the selection tool, up to 24x24 area. If the shadow is bigger, you will have to go back to previous stage
# Click on Edit → 'Copy Merged' menu item
# File → New... (it will automatically have dimensions of the image in clipboard)
# Paste the image
# Save it as PNG


== How to submit screenshots ==
== How to submit screenshots ==


* If you have write access to our web source [https://github.com/scummvm/scummvm-web.git repository], you can commit it directly to [https://github.com/scummvm/scummvm-web/tree/master/data/screenshots the relevant directory].
* If you have write access to our web source [https://github.com/scummvm/scummvm-web.git repository], you can commit it directly to [https://github.com/scummvm/scummvm-web/tree/master/data/screenshots the relevant directory].
* Alternatively, you can submit it via our [http://sourceforge.net/p/scummvm/patches/ patch tracker].
* Alternatively, you can submit it via our [https://bugs.scummvm.org/ bug tracker].
** There is a restriction on 250kb per file. There are 2 options you can do:
** There is a restriction on 250kb per file. There are 2 options you can do:
**# Submit several files (you may add them one by one)
**# Submit several files (you may add them one by one)
**# Upload somewhere in one archive and provide link in the bugreport
**# Upload somewhere in one archive and provide link in the bugreport
* If you didn't perform some actions with the screenshot file, for example if you didn't compress it or were unable to produce thumbnails, please mark your submission accordingly.
* If you didn't perform some actions with the screenshot file, for example if you didn't compress it or were unable to produce thumbnails, please mark your submission accordingly.
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