Difference between revisions of "Screenshots"

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165 bytes added ,  19:50, 13 September 2019
→‎List of screenshots we need: add hub and supernova
(→‎List of screenshots we need: add hub and supernova)
(2 intermediate revisions by the same user not shown)
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<!-- We have all screenshots. But if you still have some suggestions feel free to contact sev. -->
<!-- We have all screenshots. But if you still have some suggestions feel free to contact sev. -->
* [[Blade Runner]]
* [[Blade Runner]]
* [[Myst]]
* [[Hyperspace Delivery Boy!]]
* <strike>Myst Masterpiece Edition</strike>
* [[Mission Supernova]]
* [[The Neverhood]]
* [[The Neverhood]]
* [[Voyeur]]
* [[Voyeur]]
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* ScummVM settings
* ScummVM settings
** Pick an interesting scene to take the screenshot of.
** Pick an interesting scene to take the screenshot of.
** 320x200 games should be run without a scaler with '''aspect correction''' (Ctrl+Alt+a) mode on. I.e. it should be 640x480 image.
** 320x200 games should be run without a scaler and with '''aspect correction''' (Ctrl+Alt+a) mode on. I.e. it should be a 320x240 image.
** 640x480 games should be run without a scaler.
** 640x480 games should be run without a scaler.
** On platforms which use the SDL backend (Win32 and *nix included) Alt+S creates a screenshot file called scummvmXXXXX.bmp inside the current directory.
** On platforms which use the SDL backend (Win32 and *nix included) Alt+S creates a screenshot file called scummvmXXXXX.png inside the screenshot directory. The default location for screenshots depends on the OS. See the [https://github.com/scummvm/scummvm#90-screenshots-sdl-backend-only README.md] for details.
** If the game runs at a different resolution (such as 512x384, or 800x600), use the normal mode (no scaling) and make sure your screenshot is at the original resolution.
** If the game runs at a different resolution (such as 512x384, or 800x600), use the normal mode (no scaling) and make sure your screenshot is at the original resolution.
* Screenshot file details.
* Screenshot file details.
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