Difference between revisions of "Sierra Game Versions"

Jump to navigation Jump to search
(Instead of archive.is, use archive.org for the passigar link. This has the .zip available)
 
(4 intermediate revisions by one other user not shown)
Line 52: Line 52:


== AGI0 ==
== AGI0 ==
* [[King's Quest]] (IBM)
{|border="1"  cellspacing="0" cellpadding="5" width=75% class="sortable"
* King's Quest (PCjr)
|- style="background:#efefef"
* King's Quest (TANDY) 01.01.00
!Interpreter Version!!Game!!Game Version!!Date
|-
| ? || [[King's Quest]] (IBM) || ? || ?
|-
| ? || [[King's Quest]] (PCjr) || ? || ?
|-
| ? || [[King's Quest]] (Tandy) || 01.01.00 || ?
|-
| 0.048 || [[Space Quest]]/[[Leisure Suit Larry]] (Demo, Apple II) || ? || ?
|-
| 0.073 || [[Space Quest|Space Quest: Chapter I]] (Apple II) || ? || ?
|-
| 0.080 || [[Leisure Suit Larry]] (Apple II) || ? || ?
|-
| 0.089 || [[Space Quest II]] (Apple II) || ? || ?
|-
| 0.100 || [[Mixed-Up Mother Goose]] (Apple II) || ? || ?
|-
| 0.101 || [[King's Quest III]] (Apple II) || 2.0A || 3/13/88
|}


== AGI1 ==
== AGI1 ==
* [[The Black Cauldron|Black Cauldron]] 1.1J
{|border="1"  cellspacing="0" cellpadding="5" width=75% class="sortable"
* Black Cauldron 1.1K (Uses AGI 1.12)
|- style="background:#efefef"
* Black Cauldron 1.1M (Uses AGI 1.12)
!Interpreter Version!!Game!!Game Version!!Date
* [[King's Quest II]] 1.0W
|-
* King's Quest II 1.1H
| ? || [[The Black Cauldron]] || 1.1J || ?
|-
| 1.20 || [[The Black Cauldron]] (Apple II) || ? || ?
|-
| 1.12 || [[The Black Cauldron]] || 1.1K || ?
|-
| 1.12 || [[The Black Cauldron]] || 1.1M || ?
|-
| 1.12 || [[The Black Cauldron]] || 1.1M || ?
|-
| ? || [[King's Quest II]] || 1.0W || ?
|-
| 1.10 || [[King's Quest II]] (Apple II) || 1.0H || ?
|-
| ? || [[King's Quest II]] || 1.1H || ?
|}


== AGI2 ==
== AGI2 ==
Line 1,009: Line 1,043:


== Not SCI ==
== Not SCI ==
* [[Shivers 2]] (game and demo): Does not contain SCI scripts, the room logic has been rewritten in native code placed in DLL files
* [[Shivers II: Harvest of Souls]] (game and demo): Does not contain SCI scripts, the room logic has been rewritten in native code placed in DLL files
* [[Leisure Suit Larry 6]] (demo): It's a collection of PCX screenshots played with an external player
* [[Leisure Suit Larry 6]] (demo): It's a collection of PCX screenshots played with an external player
* [[Space Quest V]] (demo): Uses the Dynamix DGDS engine
* [[Space Quest V]] (demo): Uses the Dynamix DGDS engine
TrustedUser
567

edits

Navigation menu