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(→AGI1: Convert to table, add A2 KQ2 + BC) |
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== AGI0 == | == AGI0 == | ||
{|border="1" cellspacing="0" cellpadding="5" width=75% class="sortable" | |||
|- style="background:#efefef" | |||
!Interpreter Version!!Game!!Game Version!!Date | |||
|- | |||
| ? || [[King's Quest]] (IBM) || ? || ? | |||
|- | |||
| ? || [[King's Quest]] (PCjr) || ? || ? | |||
|- | |||
| ? || [[King's Quest]] (Tandy) || 01.01.00 || ? | |||
|- | |||
| 0.048 || [[Space Quest]]/[[Leisure Suit Larry]] (Demo, Apple II) || ? || ? | |||
|- | |||
| 0.073 || [[Space Quest|Space Quest: Chapter I]] (Apple II) || ? || ? | |||
|- | |||
| 0.080 || [[Leisure Suit Larry]] (Apple II) || ? || ? | |||
|- | |||
| 0.089 || [[Space Quest II]] (Apple II) || ? || ? | |||
|- | |||
| 0.100 || [[Mixed-Up Mother Goose]] (Apple II) || ? || ? | |||
|- | |||
| 0.101 || [[King's Quest III]] (Apple II) || 2.0A || 3/13/88 | |||
|} | |||
== AGI1 == | == AGI1 == | ||
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!Interpreter Version!!Game!!Game Version!!Date | !Interpreter Version!!Game!!Game Version!!Date | ||
|- | |- | ||
| ? || [[The Black Cauldron]] | | ? || [[The Black Cauldron]] || 1.1J || ? | ||
|- | |- | ||
| 1.20 || [[The Black Cauldron]] || ? || ? | | 1.20 || [[The Black Cauldron]] (Apple II) || ? || ? | ||
|- | |- | ||
| 1.12 || [[The Black Cauldron]] || 1.1K || ? | | 1.12 || [[The Black Cauldron]] || 1.1K || ? | ||
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== Not SCI == | == Not SCI == | ||
* [[Shivers | * [[Shivers II: Harvest of Souls]] (game and demo): Does not contain SCI scripts, the room logic has been rewritten in native code placed in DLL files | ||
* [[Leisure Suit Larry 6]] (demo): It's a collection of PCX screenshots played with an external player | * [[Leisure Suit Larry 6]] (demo): It's a collection of PCX screenshots played with an external player | ||
* [[Space Quest V]] (demo): Uses the Dynamix DGDS engine | * [[Space Quest V]] (demo): Uses the Dynamix DGDS engine |