Difference between revisions of "Space Quest III"

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(Adding to the Supported Games category.)
 
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{{GameDescription|
{{GameDescription|
name=Space Quest III: The Pirates of Pestulon|
name=Space Quest III: The Pirates of Pestulon|
         image=http://www.scummvm.org/data/screenshots/sci/sq/sq3-1.jpg|
         image=https://www.scummvm.org/data/screenshots/sci/sq3/sq3_dos_en_1_1.jpg|
release=1988|
release=1988|
alternateNames=Space Quest III<br/>SQ3|
alternateNames=Space Quest III<br/>SQ3|
publisher=[[Sierra]]|
publisher=[[Sierra]]|
developer=[[Sierra]]|
developer=[[Sierra]]|
platforms=MS-DOS, Amiga<br/> Atari ST|
platforms=MS-DOS, Amiga<br/>Atari ST, Macintosh|
resolution=320x200, 16 colors|
resolution=320x200, 16 colors|
engine=[[SCI]]|
engine=[[SCI]]|
Line 13: Line 13:
}}
}}
'''Space Quest III: The Pirates of Pestulon''' was the third game in the [[Space Quest series]].  The game follows Roger Wilco as he attempts to free the creators of the Space Quest games from working as slave labor for an arcade software developer known as Scumsoft.
'''Space Quest III: The Pirates of Pestulon''' was the third game in the [[Space Quest series]].  The game follows Roger Wilco as he attempts to free the creators of the Space Quest games from working as slave labor for an arcade software developer known as Scumsoft.
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix).


==External links==
==External links==
*[http://en.wikipedia.org/wiki/Space_Quest_III:_The_Pirates_of_Pestulon Wikipedia article on Space Quest III]
*[https://en.wikipedia.org/wiki/Space_Quest_III Wikipedia article on Space Quest III]
*[https://www.scummvm.org/screenshots/sierra/sq/ Screenshots (Space Quest Series)]


[[Category:Supported Games]]
[[Category:Supported Games]]
[[Category:SCI Games]]
[[Category:SCI Games]]

Latest revision as of 10:20, 27 June 2023

Space Quest III: The Pirates of Pestulon
sq3_dos_en_1_1.jpg
First release 1988
Also known as Space Quest III
SQ3
Developed by Sierra
Published by Sierra
Distributed by (unknown)
Platforms MS-DOS, Amiga
Atari ST, Macintosh
Resolution 320x200, 16 colors
Engine SCI
Support Since ScummVM 1.2.0
Available for
Purchase
Yes

Space Quest III: The Pirates of Pestulon was the third game in the Space Quest series. The game follows Roger Wilco as he attempts to free the creators of the Space Quest games from working as slave labor for an arcade software developer known as Scumsoft.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

External links