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=Patent= | =Patent= | ||
In Section "Patents and infringement" we provide a brief discussion on patents and patent infringement. In Section "Sierra's pathfinding patent" we summarize Sierra's pathfinding patent. <ref>K. A. Williams, D. C. Iden and L. L. Scott. System and methods for intelligent movement on computer displays, | In Section "Patents and infringement" we provide a brief discussion on patents and patent infringement. In Section "Sierra's pathfinding patent" we summarize Sierra's pathfinding patent. <ref>K. A. Williams, D. C. Iden and L. L. Scott. System and methods for intelligent movement on computer displays, [http://v3.espacenet.com/textdoc?DB=EPODOC&IDX=US5287446 US PATENT 5287446] , 1990.</ref> | ||
==Patents and infringement== | ==Patents and infringement== | ||
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The patent further makes an important note about polygon edges that lie along the display border. It is undesirable to have the path use the display border unnecessarily as this might trigger the game into loading an adjoining game scene.In order to prevent the shortest path algorithm from using polygon edges that lie along the display border, the distance for such edges is defined to be infinity. | The patent further makes an important note about polygon edges that lie along the display border. It is undesirable to have the path use the display border unnecessarily as this might trigger the game into loading an adjoining game scene.In order to prevent the shortest path algorithm from using polygon edges that lie along the display border, the distance for such edges is defined to be infinity. | ||
== | ==References== | ||
<references /> | <references /> |
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