1,554
edits
(→Generic infrastructure tasks: -- add task about recorded play) |
(→Implement recorded play: -- alter according to LordHoto's notes) |
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The format should contain also ways to give name to the recording, keep a screenshot, and optional savegame, so arbitrary portions of the game could be recorded. | The format should contain also ways to give name to the recording, keep a screenshot, and optional savegame, so arbitrary portions of the game could be recorded. | ||
Additionally there should be implemented possibility to create screenshots at specified intervals, so the output could be compared. | |||
The GUI should preferably include an overlay image which will indicate that the game is being recorded or played back. But it will require some work in backends. | |||
Optionally there could be implemented step-by-step mode with ability to pause the playback at any place. And as a big bonus ability to annotate the recordings with on-screen messages could be also implemented. | Optionally there could be implemented step-by-step mode with ability to pause the playback at any place. And as a big bonus ability to annotate the recordings with on-screen messages could be also implemented. | ||
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* Good C++ skills. | * Good C++ skills. | ||
* Access to slow(er) devices such as handhelds is preferable. | * Access to slow(er) devices such as handhelds is preferable. | ||
=== Implemented support for loadable modules on Nintendo DS and other ports === | === Implemented support for loadable modules on Nintendo DS and other ports === |