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| This page gives a summary of ScummVM core features implemented by each Platform port. | | This page gives a summary of the engines supported by each Platform port. |
| === Supported Engines by Platform ===
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| {| border="1" cellpadding="2"
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| |- style="background:silver"
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| |||[[AGI]]||[[AGOS]]||[[Cine]]||[[Drascula]]||[[Gob]]||[[Groovie]]||[[Kyra]]||[[Lure]]||[[Parallaction]]||[[Queen]]||[[SAGA]]||[[SCUMM]]||[[Sword1]]||[[Sword2]]||[[Sky]]||[[Touche]]||[[Tucker]]||[[CruisE]]||[[Igor]]||[[M4]]||[[MADE]]||[[Tinsel]]
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| |-
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| |[[Linux]] ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
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| |-
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| |[[Mac OS X]] ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
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| |-
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| |[[Windows]] ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes
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| |-
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| |[[Windows CE]] ||Yes||Yes||Yes||Yes||Yes||Yes (*)||Yes||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||Yes||?||?||?||?||Yes (*)
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| |-
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| |[[SymbianOS]] ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes (*)||Yes||Yes||Yes||Yes (*)||No||No||Yes||Yes (*)||Yes||Yes (*)||Yes||Yes||Yes||Yes
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| |-
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| |[[AmigaOS]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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| |-
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| |[[MorphOS]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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| |-
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| |[[BeOS]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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| |-
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| |[[RISC OS]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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| |-
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| |[[Dreamcast]] ||?||Yes||?||?||?||?||?||?||?||Yes||Yes||?||?||Yes||?||?||?||?||?||?||?||?
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| |-
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| |[[GP2X]] ||Yes||Yes||Yes||?||Yes||?||Yes||?||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||?||?||?||?||?||?
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| |[[GP32]] ||?||?||?||?||?||?||?||?||?||?||?||Yes (*)||?||?||?||?||?||?||?||?||?||?
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| |-
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| |[[PalmOS]] ||Yes||Yes||Yes||?||Yes||?||Yes||No||Yes||Yes||Yes||Yes (*)||Yes (*)||Yes (*)||Yes||Yes (*)||?||No||?||?||?||?
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| |[[PlayStation Portable]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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| |[[PlayStation 2]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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| |[[Nintendo DS]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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| |[[Familiar]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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| |[[iPhone]] ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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| |}
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| Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
| | == Supported Engines by Platform == |
| <br>Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
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| <br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
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| <br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
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| <br>PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
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| === Features supported by Platform === | | <dpl> |
| {| border="1" cellpadding="2"
| | category = Platforms |
| |- style="background:silver"
| | include = {PortFeatures} Engines Inforow |
| |||[http://flac.sourceforge.net/ FLAC] audio ||MP3 audio<br>(via [http://www.underbit.com/products/mad/ mad]) ||Ogg Vorbis audio<br>(via [http://www.xiph.org/vorbis/ Tremor]/[http://vorbis.com/ Ogg Vorbis) ||Compressed savegames, DXA videos<br>(via [http://www.zlib.net/ zlib])||Plugins support ||Based on [http://www.libsdl.org/ SDL]
| | table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [[Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]] |
| |-
| | </dpl> |
| |[[UNIX]] / [[Linux]] ||Yes ||Yes ||Yes (Vorbis) ||Yes ||Yes ||Yes
| | |
| |-
| | === Notes === |
| |[[Mac OS X]] ||Yes ||Yes ||Yes (Vorbis) ||Yes ||Yes ||Yes
| | |
| |-
| | * GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD. |
| |[[Windows]] ||Yes ||Yes ||Yes (Vorbis) ||Yes ||Yes (built with MINGW) ||Yes
| | * GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games. |
| |-
| | * PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported. |
| |[[Windows CE]] ||Yes (1.1.0) ||Yes (0.14.2b) ||Yes (Tremor, 20061029) ||Yes (1.2.1) ||Yes ||Yes (1.2.6 + Custom)
| | * Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested. |
| |-
| | * Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. |
| |[[SymbianOS]] ||No ||Yes ||Yes (Tremor) ||Yes ||? ||Yes (1.2.11 + Custom)
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| |-
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| |[[AmigaOS]] ||? ||? ||? ||? ||? ||?
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| |-
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| |[[MorphOS]] ||? ||? ||? ||? ||? ||?
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| |-
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| |[[BeOS]] ||? ||? ||? ||? ||? ||?
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| |-
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| |[[RISC OS]] ||? ||? ||? ||? ||? ||?
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| |-
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| |[[Dreamcast]] ||No ||Yes ||No ||Yes (1.2.3) ||Yes ||No
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| |-
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| |[[GP2X]] ||No ||Yes ||Yes (Tremor) ||Yes (1.2.3) ||? ||Yes (1.2.9 + Custom)
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| |-
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| |[[GP32]] ||No ||No ||Yes (Tremor) ||Yes (Custom MiniZ) ||? ||No
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| |-
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| |[[PalmOS]] ||No ||Yes ||Yes (Tremor) ||Yes ||? ||No
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| |-
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| |[[PlayStation Portable]] ||? ||? ||? ||? ||? ||?
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| |-{{Inforow Port Features|:PlayStation 2}}
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| |-
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| |[[Nintendo DS]] ||? ||? ||? ||? ||? ||?
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| |-{{Inforow Port Features|:Nintendo Wii}}
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| |-
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| |[[Familiar]] ||? ||? ||? ||? ||? ||?
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| |-
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| |[[iPhone]] ||? ||? ||? ||? ||? ||?
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| |}
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