126
edits
Jestar jokin (talk | contribs) |
Jestar jokin (talk | contribs) (→SCUMM V5 opcodes: Added some missing instructions, small fixes) |
||
Line 574: | Line 574: | ||
===Variants=== | ===Variants=== | ||
This opcode is used for saveLoadGame in SCUMM V3. | This opcode is used for saveLoadGame in SCUMM V3. | ||
==getClosestObjActor ($66)== | ==getClosestObjActor ($66)== | ||
Line 666: | Line 667: | ||
===Encoding=== | ===Encoding=== | ||
opcode value[p16] args[p16]... target[16] | opcode value[p16] args[p16]... $FF target[16] | ||
===Operation=== | ===Operation=== | ||
Line 674: | Line 675: | ||
Target is a byte offset (measured from after this instruction), which will be added to the instruction pointer. | Target is a byte offset (measured from after this instruction), which will be added to the instruction pointer. | ||
==ifNotState ($2F)== | |||
===Encoding=== | |||
opcode object[p16] state[p8] target[16] | |||
===Operation=== | |||
unless (stateOf(object) != state) goto target | |||
==ifState ($4F)== | |||
===Encoding=== | |||
opcode object[p16] state[p8] target[16] | |||
===Operation=== | |||
unless (stateOf(object) == state) goto target | |||
Line 1,004: | Line 1,023: | ||
===Encoding=== | ===Encoding=== | ||
opcode | opcode sub-opcode | ||
===Operation=== | ===Operation=== | ||
Exactly the same as print, except the actor is implicitly Ego. | Exactly the same as print, except the actor is implicitly Ego. See the entry for "print" for further explanation. | ||
Line 1,128: | Line 1,147: | ||
== | ==roomOps ($33)== | ||
===Encoding=== | ===Encoding=== | ||
Line 1,139: | Line 1,158: | ||
$05 | $05 | ||
$06 | $06 | ||
$07 scale1[p8] y1[p8] scale2[p8] y2[p8] slot[p8] | $07 scale1[p8] y1[p8] aux scale2[p8] y2[p8] aux slot[p8] | ||
$08 scale[p8] startcolour[p8] endcolour[p8] | $08 scale[p8] startcolour[p8] endcolour[p8] | ||
$09 loadflag[p8] loadslot[p8] | $09 loadflag[p8] loadslot[p8] | ||
Line 1,272: | Line 1,291: | ||
===Encoding=== | ===Encoding=== | ||
opcode object[p16] | opcode object[p16] name[c]... $00 | ||
===Operation=== | ===Operation=== | ||
Sets the given object's name | Sets the given object's name. | ||
Line 1,294: | Line 1,313: | ||
===Operation=== | ===Operation=== | ||
Sets the state of the object. | Sets the state of the object. | ||
==setVarRange ($26)== | ==setVarRange ($26)== | ||
Line 1,356: | Line 1,376: | ||
|other||Track Length||Returns the track length in seconds. | |other||Track Length||Returns the track length in seconds. | ||
|} | |} | ||
==startObject ($37)== | ==startObject ($37)== | ||
Line 1,626: | Line 1,647: | ||
===Operation=== | ===Operation=== | ||
Sets the actor to begin walking to the given object's position. | Sets the actor to begin walking to the given object's position. | ||
=Variables= | =Variables= |
edits