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Jestar jokin (talk | contribs) (→Mac0: I forgot the instrument mapping) |
Jestar jokin (talk | contribs) (brief note on iMUSE) |
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Due to the predominance of the Sound Blaster and Adlib/OPL FM technology at the time, in at least MI2 every musical SOUN block contains an ADL block. | Due to the predominance of the Sound Blaster and Adlib/OPL FM technology at the time, in at least MI2 every musical SOUN block contains an ADL block. | ||
==iMUSE== | |||
From SCUMM v5 onwards, LucasArts games used a dynamic music playback system called iMUSE. This basically consists of standard MIDI data, with embedded System Exclusive (SysEx) messages that act as markers in the song. This allows operations like jumping, looping, adjust the volume of parts, turning on/off parts, changing instruments, and pitch detuning. | |||
You can find the original patent document here: [[http://pat2pdf.org/pat2pdf/foo.pl?number=5315057]], and some technical details can be found here: [[http://alban.dotsec.net/15.html]]. | |||
==Mac0== | ==Mac0== |
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