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Jestar jokin (talk | contribs) m (Fix some v3, v4 variant info) |
Jestar jokin (talk | contribs) (actorOps - differences in V3-4. stopObjectCode - explained when $00 is used.) |
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===Variants=== | ===Variants=== | ||
In SCUMM V3 and V4, sub-opcode $ | In SCUMM V3 and V4, the opcode values are slightly different. | ||
{| border="1" cellpadding="2" width=100% | |||
|- style="background:whitesmoke" | |||
|Opcode||Meaning||Description | |||
|- | |||
|$00||dummy | |||
|- | |||
|$01||SO_COSTUME | |||
|- | |||
|$04||SO_STEP_DIST | |||
|- | |||
|$05||SO_SOUND | |||
|- | |||
|$06||SO_WALK_ANIMATION | |||
|- | |||
|$07||SO_TALK_ANIMATION | |||
|- | |||
|$08||SO_STAND_ANIMATION | |||
|- | |||
|$09||SO_ANIMATION | |||
|- | |||
|$0A||SO_DEFAULT | |||
|- | |||
|$0B||SO_ELEVATION | |||
|- | |||
|$0C||SO_ANIMATION_DEFAULT | |||
|- | |||
|$0D||SO_PALETTE | |||
|- | |||
|$0E||SO_TALK_COLOR | |||
|- | |||
|$0F||SO_ACTOR_NAME | |||
|- | |||
|$10||SO_INIT_ANIMATION | |||
|- | |||
|$12||SO_ACTOR_WIDTH | |||
|- | |||
|$13||SO_ACTOR_SCALE | |||
|- | |||
|$14||SO_IGNORE_BOXES | |||
|} | |||
Also in V3 and V4, sub-opcode $13 (SO_ACTOR_SCALE) only takes one parameter, so X and Y scaling is done at a 1:1 ratio. | |||
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Marks the calling script as dead, to be later pruned from the thread pool. Cleans up residual arrays. Should always be the last instruction in a script. | Marks the calling script as dead, to be later pruned from the thread pool. Cleans up residual arrays. Should always be the last instruction in a script. | ||
$A0 is | $A0 is used in local and global scripts (LSCR and SCRP blocks in the V5 resource files), $00 is used in room entry, room exit, and verb/object scripts (ENCD, EXCD, VERB blocks). | ||
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===Operation=== | ===Operation=== | ||
Sets the actor to begin walking to the given object's position. | Sets the actor to begin walking to the given object's position. | ||
=Variables= | =Variables= |
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