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Jestar jokin (talk | contribs) (actorOps - differences in V3-4. stopObjectCode - explained when $00 is used.) |
Jestar jokin (talk | contribs) m (fix table) |
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Line 142: | Line 142: | ||
In SCUMM V3 and V4, the opcode values are slightly different. | In SCUMM V3 and V4, the opcode values are slightly different. | ||
{| border="1" cellpadding="2" width= | {| border="1" cellpadding="2" width=50% | ||
|- style="background:whitesmoke" | |- style="background:whitesmoke" | ||
|Opcode||Meaning | |Opcode||Meaning | ||
|- | |- | ||
|$00||dummy | |$00||dummy |
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