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(Update 16bit Color Games) |
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* Add support for Bink videos, maybe via DXA conversion? | * Add support for Bink videos, maybe via DXA conversion? | ||
* Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game. | * Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game. | ||
* Add support for copyMaskWizImage 0x9000000 flag, | * Add support for copyMaskWizImage 0x9000000 flag, used for fade effects. | ||
=== U32 library calls === | === U32 library calls === | ||
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game. | Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series. | ||
* The U32 code controls the players movements on field in basketball | * The U32 code controls the players movements on field in basketball | ||
* The U32 code controls various aspects of the game in moonbase | * The U32 code controls various aspects of the game in moonbase | ||
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* An array out of bounds error, when the computer picks a player, when choosing teams. | * An array out of bounds error, when the computer picks a player, when choosing teams. | ||
* Incorrect cursor color is shown, when picking team members. | * Incorrect cursor color is shown, when picking team members. | ||
* Black lines are shown on the field, when playing | * Black lines are shown on the field, when playing game. | ||
=== Blue's Clues Reading Time === | === Blue's Clues Reading Time === |
edits