Difference between revisions of "Tinsel/TODO"

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331 bytes removed ,  09:40, 15 July 2009
Remove obsolete item
(→‎Not Yet Fixed: -- Moved #2477254)
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== Other stuff ==
== Other stuff ==


* (medium) Add support for both the v1 and v2, and maybe even the demo. The opcode list may require tweaking. Various ways come to mind, for example, do it like in the ScummEngine (instead of one big switch/case for opcode dispatching, use a table with member funcs, and then have multiple such tables, one for each game version).
* Right now, we semi-arbitrarily assigned F5 & F7 to open the load/save dialogs (dreammaster did that to match Lure, which in turn follows the 'Sierra standard'). I (Fingolfin) would prefer if we could agree on some standard hotkeys which work in all (most/many) engines...
* Right now, we semi-arbitrarily assigned F5 & F7 to open the load/save dialogs (dreammaster did that to match Lure, which in turn follows the 'Sierra standard'). I (Fingolfin) would prefer if we could agree on some standard hotkeys which work in all (most/many) engines...


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