Difference between revisions of "SCI/TODO"

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* Known bugs while using newgui
* Known bugs while using newgui
** King's Quest 5
** King's Quest 5
*** Sometimes there is animation cels shown in talking boxes. This is caused by the script calling kDrawCel for drawing the talking boxes and it also calls kAnimate later, which then draws current active cels on top of it
*** Pathfinding in the screen that is before getting captured by the big bird isn't working correctly. At least when clicking on the place where one is supposed to go, graham goes backwards. It's possible to get him to the required position but 2-3 mouse clicks are needed
*** Pathfinding in the screen that is before getting captured by the big bird isn't working correctly. At least when clicking on the place where one is supposed to go, graham goes backwards. It's possible to get him to the required position but 2-3 mouse clicks are needed
*** priority map issues, seems to be caused by floodfill (look at the anchor at the beach house)
*** priority map issues, seems to be caused by floodfill (look at the anchor at the beach house)
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