Difference between revisions of "SCUMM/TODO"

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264 bytes removed ,  02:28, 26 October 2009
Update
(Added bug #2845867 ("DOTT: Bernhard's head gets clipped"))
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* Make it possible to restart games properly
* Make it possible to restart games properly
* Possibly implement a new resource manager, which then also could be shared by ScummEX. [Jamieson has some ideas about this].
* Possibly implement a new resource manager, which then also could be shared by ScummEX. [Jamieson has some ideas about this].
* Figure out the resource types in the Turbografx/PC Engine version of Loom
* Add support for music and sound effects in the Apple II version of Maniac Mansion
* Add support for music and sound effects in the Apple II version of Maniac Mansion
* Add support for music and sound effects in the Commodore 64 versions of Maniac Mansion and Zak McKracken
* Add support for music and sound effects in the Commodore 64 versions of Maniac Mansion and Zak McKracken
* Add support for music and sound effects in the Macintosh version of Loom
* Add support for music and sound effects in the Macintosh version of Loom
* Add support for TFMX music format in Amiga version of Monkey Island 1 Check http://www.wotsit.org/search.asp?s=TFMX and http://freshmeat.net/projects/tfmx-play/ for music format details
* Add support for handling Kanji in FM-Towns games (foreground is rendered on a second plane at 640x480), text uses Shift_JIS encoding [implementation now that currently depends on font rom, not needing the rom would be preferable]
* Add support for handling Kanji in FM-Towns games (foreground is rendered on a second plane at 640x480), text uses Shift_JIS encoding [implementation now that currently depends on font rom, not needing the rom would be preferable]
* Clean up class Gdi. This class right now mostly is about decoding various graphic formats. However some other functionality has crept into it, too. It would be nice if class Gdi would only contain the GFX decoding code, and nothing else (assuming that is feasible w/o too much trouble). OTOH, the code which is responsible for managing virtual screens, rendering virtual screens to the real display etc. could be grouped into a new class (e.g. VSManager or so).
* Clean up class Gdi. This class right now mostly is about decoding various graphic formats. However some other functionality has crept into it, too. It would be nice if class Gdi would only contain the GFX decoding code, and nothing else (assuming that is feasible w/o too much trouble). OTOH, the code which is responsible for managing virtual screens, rendering virtual screens to the real display etc. could be grouped into a new class (e.g. VSManager or so).
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