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(Castle/Island of Dr. Brain) |
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Line 5: | Line 5: | ||
** Castle of Dr. Brain | ** Castle of Dr. Brain | ||
*** Saving/Restoring | *** Saving/Restoring | ||
**** During the sierra logo picPort is set to origin 0, 0. Afterwards its set to 0, 10 (like default). If a saved game is restored during that phase, the game doesnt set 0, 10 by itself. | **** During the sierra logo picPort is set to origin 0, 0. Afterwards its set to 0, 10 (like default). If a saved game is restored during that phase, the game doesnt set 0, 10 by itself. Sierra SCI saves picPort to saved games, we currently don't. | ||
*** Unknown | *** Unknown | ||
**** Computer room / left puzzle: during that puzzle the mouse interaction gets broken after the first few pieces got placed. Strangely the mouse interaction fixes itself if one puts pieces back where they initially were. | **** Computer room / left puzzle: during that puzzle the mouse interaction gets broken after the first few pieces got placed. Strangely the mouse interaction fixes itself if one puts pieces back where they initially were. | ||
** Island of Dr. Brain | |||
*** Graphics/VM? | |||
**** Right after the copy protection the screen isn't shown. Script calls DrawPic, PicNotValid(1), DrawCel, PicNotValid(0), Animate, then Dr. Brain dialog runs and during that no kAnimate is called, so the 2nd PicNotValid(0) isn't right somehow. Needs to get checked in original interpreter | |||
** Hero's Quest (Quest for Glory 1 EGA) | ** Hero's Quest (Quest for Glory 1 EGA) |
edits