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(Added unimplemented functionality for Freddy Pharkas) |
m (added info about iceman issue) |
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=== Graphics === | === Graphics === | ||
* Freddy Pharkas: In the demo version, when the old timer speaks, the legs of the sheriff are not shown (view 230) - seems to be missing bit 1 support inside kAnimate | * Freddy Pharkas: In the demo version, when the old timer speaks, the legs of the sheriff are not shown (view 230) - seems to be missing bit 1 support inside kAnimate | ||
* Iceman: the game tries to draw invalid rects sometimes (e.g. in the first room, the people walking around ego) | * Iceman: the game tries to draw invalid rects sometimes (e.g. in the first room, the people walking around ego), left is 32757, right is -32761 - may be VM issue | ||
* Island of Dr. Brain: intro has some weird view issues - SCI1.1 doesnt seem to set _sysPalette on kPalette(1) anymore, but just set the palette directly thus it wont affect any views | * Island of Dr. Brain: intro has some weird view issues - SCI1.1 doesnt seem to set _sysPalette on kPalette(1) anymore, but just set the palette directly thus it wont affect any views | ||
* KQ5: At least in the desert when getting the staff grahams head is where his feet should be and his body is completely gone. Fixes itself as soon as he walks | * KQ5: At least in the desert when getting the staff grahams head is where his feet should be and his body is completely gone. Fixes itself as soon as he walks |
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