1,502
edits
m (more progress on sq4cd) |
(Removed 2 resolved palette issues in Brain 2 and SQ4CD, removed a resolved issue in Hoyle 3, added a new issue concerning music volume) |
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** Mac sound support | ** Mac sound support | ||
** Sound fading is currently disabled, as it doesn't work 100% in all games (e.g. in the intro of Pharkas) | ** Sound fading is currently disabled, as it doesn't work 100% in all games (e.g. in the intro of Pharkas) | ||
** Proper song volume support, currently volume is reset to max whenever a new song is loaded, which doesn't work right with older SCI games | |||
== Known bugs == | == Known bugs == | ||
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* Freddy Pharkas: In the demo version, when the old timer speaks, the legs of the sheriff are not shown (view 230) - seems to be missing bit 1 support inside kAnimate | * Freddy Pharkas: In the demo version, when the old timer speaks, the legs of the sheriff are not shown (view 230) - seems to be missing bit 1 support inside kAnimate | ||
* Iceman: the game tries to draw invalid rects sometimes (e.g. in the first room, the people walking around ego), left is 32757, right is -32761 - may be VM issue | * Iceman: the game tries to draw invalid rects sometimes (e.g. in the first room, the people walking around ego), left is 32757, right is -32761 - may be VM issue | ||
* KQ5: At least in the desert when getting the staff grahams head is where his feet should be and his body is completely gone. Fixes itself as soon as he walks | * KQ5: At least in the desert when getting the staff grahams head is where his feet should be and his body is completely gone. Fixes itself as soon as he walks | ||
* KQ5 Amiga: No sprites are shown in the first scene of the intro (Castle Daventry and wizard) | * KQ5 Amiga: No sprites are shown in the first scene of the intro (Castle Daventry and wizard) | ||
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* SQ1: Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing, probably related to kAssertPalette() | * SQ1: Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing, probably related to kAssertPalette() | ||
* SQ1: Some effects missing, definitely non-implemented kAssertPalette()/kPalVary (example: when destroying lasers on kerona) | * SQ1: Some effects missing, definitely non-implemented kAssertPalette()/kPalVary (example: when destroying lasers on kerona) | ||
=== Sound === | === Sound === | ||
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* Castle of Dr. Brain: After puzzle game (room 360), exiting the room throws error "attempt to subtract 2 pointers" | * Castle of Dr. Brain: After puzzle game (room 360), exiting the room throws error "attempt to subtract 2 pointers" | ||
* Castle of Dr. Brain: Saving/Loading the game after puzzle game (room 360) shows an empty grey screen | * Castle of Dr. Brain: Saving/Loading the game after puzzle game (room 360) shows an empty grey screen | ||
* Iceman: when playing the ball game, but standing on the right side, ego will walk against the net and the game will get seriously broken | * Iceman: when playing the ball game, but standing on the right side, ego will walk against the net and the game will get seriously broken | ||
* Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene | * Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene |
edits