1,502
edits
(Removed a resolved issue in Iceman, added a sound issue with SQ3) |
(Corrected information about missing effects in SQ1 - kAssertPalette and kPalVary didn't exist in this game) |
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* LSL5: Window placement is not 100% like sierra sci. it seems this only happens on windows with shadows. In sierra sci shadows are shown so actually the window is moved one up. Under our engine the shadow is not there, because the window is outside screen | * LSL5: Window placement is not 100% like sierra sci. it seems this only happens on windows with shadows. In sierra sci shadows are shown so actually the window is moved one up. Under our engine the shadow is not there, because the window is outside screen | ||
* QFG1VGA: Missing day/night palette effect (because of missing kPalVary/kAssertPalette kernel calls) | * QFG1VGA: Missing day/night palette effect (because of missing kPalVary/kAssertPalette kernel calls) | ||
* SQ1: Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing | * SQ1: Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing - not related to kAssertPalette/kPalVary, as they didn't exist in SQ1 | ||
* SQ1: Some effects missing | * SQ1: Some effects missing (example: when destroying lasers on kerona - not related to kAssertPalette/kPalVary, as they didn't exist in SQ1 | ||
* XMAS88: View position off by one in fireplace scene (maybe also goes for other views?) | * XMAS88: View position off by one in fireplace scene (maybe also goes for other views?) | ||
edits