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m (→Which engines use which music type?: m4 does use MIDI) |
m (cleanup) |
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**GS (MTD_GS) | **GS (MTD_GS) | ||
**...? | **...? | ||
* | *Digitized/CD-Audio (MTD_DIGI?) | ||
*...? | *...? | ||
Line 53: | Line 53: | ||
*General configuration: | *General configuration: | ||
**The user can configure the default options of the drivers/devices (This ALSA device is an MT-32 and use this volume, the FluidSynth driver should use this soundfont file, ...) | **The user can configure the default options of the drivers/devices (This ALSA device is an MT-32 and use this volume, the FluidSynth driver should use this soundfont file, ...) | ||
**The user can | **The user can prioritize the music types globally (i.e. I prefer GM, then AdLib, then PC Speaker, and nothing else) and the default driver/device for each type | ||
*For each game: | *For each game: | ||
**The MetaEngine offers an API for querying which music types are supported by a given target, in order of preference and the user can choose one of those (default will use the previously configured priorities) | **The MetaEngine offers an API for querying which music types are supported by a given target, in order of preference and the user can choose one of those (default will use the previously configured priorities) | ||
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** sword2 | ** sword2 | ||
*Engines using MIDI and without any special | *Engines using MIDI and without any special AdLib support (so they use the AdLib driver at most as a cheap MIDI "emulator"): | ||
** agi | ** agi | ||
** agos | ** agos |
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