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(Some better descriptions for two KQ6 issues) |
m (lsl5 issue is actually lsl1 issue) |
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Line 58: | Line 58: | ||
* Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop) | * Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop) | ||
* Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) | * Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) | ||
* LSL1: bartender animation when ordering a whiskey and the rat animation in the room with the drunken man are much too fast | |||
* LSL2: Restoring a game in the first screen moves the cels up by some pixels (e.g. the road sign). Cel positions are fixed when exiting and reentering the scene | * LSL2: Restoring a game in the first screen moves the cels up by some pixels (e.g. the road sign). Cel positions are fixed when exiting and reentering the scene | ||
* LSL5: one screen nearly at the end with text disappears far too quick | * LSL5: one screen nearly at the end with text disappears far too quick | ||
* QFG1 EGA: displays the warning "List node at x is not sane anymore" when the dinosaur snaps at you during the intro | * QFG1 EGA: displays the warning "List node at x is not sane anymore" when the dinosaur snaps at you during the intro |
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