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(added information about castle brain bug - seems vm now after debugging ssci kdisplay) |
m (updated castle of brain issue) |
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=== Graphics === | === Graphics === | ||
* Castle of Dr. Brain: Some of the scrolling text in the computer trivia room (room 220) is not scrolled properly - i.e. it's 'stickied' on screen for a bit. Code related to this issue is inside GfxPaint16::kernelDisplay() (the text displacement code for SCI1 late games). This code fixes the KQ5 credits, but breaks this scene in Brain, so there must be a subtle bug somewhere - debugging resulted in -> sierra sci does not get the full string on start within kDisplay, so it's a vm problem somewhere else | * Castle of Dr. Brain: Some of the scrolling text in the computer trivia room (room 220) is not scrolled properly - i.e. it's 'stickied' on screen for a bit. Code related to this issue is inside GfxPaint16::kernelDisplay() (the text displacement code for SCI1 late games). This code fixes the KQ5 credits, but breaks this scene in Brain, so there must be a subtle bug somewhere - debugging resulted in -> sierra sci does not get the full string on start within kDisplay, so it's a vm problem somewhere else - after clicking on the door, there are 3 kStrCpys called. The last one of those is like the 2nd one, but will cut some chars off | ||
* Jones: windows in the center of the screen are sometimes off by one pixel | * Jones: windows in the center of the screen are sometimes off by one pixel | ||
* Jones VGA/CD: Main character sometimes rendered with wrong palette | * Jones VGA/CD: Main character sometimes rendered with wrong palette |
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