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| == mpkg (Z6 and V8) (motomagx) == | | == mgx, mpkg, pep (E8, EM30, U9, ZN5, Z6, V8, VE66, EM35) (motomagx) == |
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| {| border="1" | | {| border="1" |
Line 121: |
Line 121: |
| |Event||Button | | |Event||Button |
| |- | | |- |
| |Menu||Slider key | | |Menu||left softkey |
| |- | | |- |
| |Skip scene||call key | | |Skip scene||hangup key |
| |- | | |- |
| |Virtual keyboard||camera key | | |Virtual keyboard||right softkey |
| |- | | |- |
| |Left mouse click||joy(fire) or volume '-' | | |Left mouse click||joy(fire) or volume '-' |
Line 131: |
Line 131: |
| |Right mouse click||volume '+' | | |Right mouse click||volume '+' |
| |- | | |- |
| |Quit||hangup key | | |Quit||Clr key |
| |} | | |} |
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| * Easy reconfig control: mySDL.cfg in ScummVM directory
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|
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| in final release mpkg-package scummvm-1.0.0
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| used not good key config in mySDL.cfg
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| to fix this must edit
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| <tt>.system/QTDownLoad/scummvm/mySDL.cfg</tt>
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|
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| <pre>
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| [SDL]
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| LeftSoftkey = F9
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| RightSoftkey = PERIOD
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| Up = UP
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| Down = DOWN
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| Left = LEFT
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| Right = RIGHT
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| Center = RETURN
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| VolumeUp = PLUS
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| VolumeDown = MINUS
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| SideKey = F5
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| Call = F7
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| Music = F10
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| Red = ESCAPE
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| C = BACKSPACE
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| Camera = MINIMIZE
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| Slider = 0
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| 0 = 0
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| 1 = 1
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| 2 = 2
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| 3 = 3
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| 4 = 4
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| 5 = 5
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| 6 = 6
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| 7 = 7
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| 8 = 8
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| 9 = 9
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| Asterisk = ASTERISK
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| Numeral = HASH
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| </pre>
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|
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| will be fixed in next release...
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|
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| == pep (Z6 and V8) (motomagx) ==
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|
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| The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>.
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|
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| KeyMap settings have been tested with a Motorola Z6 (pep build) by Pantamorph.
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|
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| <pre>
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| [keymapper]
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| keymap_global_SKCT=BACKSPACE
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| keymap_global_MENU=SPACE
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| keymap_global_REMP=ASTERISK
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| keymap_global_VIRT=F9
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| keymap_gui_CLOS=ESCAPE
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| keymap_gui_CLIK=BACKSPACE
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| keymap_global_PAUS=TAB
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| keymap_global_SKLI=2
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| keymap_gui_VIRT=F9
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| keymap_gui_REMP=SPACE
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| </pre>
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|
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| == mgx (E8 and EM30) (motomagx) ==
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|
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| The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>.
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|
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| KeyMap settings have been tested with a Motorola Z6 (pep build) by Pantamorph.
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|
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| <pre>
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| [keymapper]
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| keymap_global_SKCT=BACKSPACE
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| keymap_global_MENU=SPACE
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| keymap_global_REMP=ASTERISK
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| keymap_global_VIRT=F9
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| keymap_gui_CLOS=ESCAPE
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| keymap_gui_CLIK=BACKSPACE
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| keymap_global_PAUS=TAB
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| keymap_global_SKLI=2
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| keymap_gui_VIRT=F9
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| keymap_gui_REMP=SPACE
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| </pre>
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|
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| == mgx (U9 and ZN5) (motomagx) ==
| |
|
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| The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>.
| |
|
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| KeyMap settings have been tested with a Motorola ZN5 (mgx build) by Junior Passos.
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|
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| <pre>
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| [keymapper]
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| keymap_global_SKCT=BACKSPACE
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| keymap_global_PAUS=F9
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| keymap_global_REMP=HASH
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| keymap_global_VIRT=TAB
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| keymap_gui_CLOS=ESCAPE
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| keymap_gui_CLIK=BACKSPACE
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| keymap_global_MENU=ESCAPE
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| keymap_global_SKLI=ASTERISK
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| keymap_gui_VIRT=TAB
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| keymap_gui_REMP=CLEAR
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| </pre>
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