Difference between revisions of "SCI/TODO"

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76 bytes removed ,  19:06, 25 April 2010
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kq6 floppy issue was not solved
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m (kq6 floppy issue was not solved)
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* KQ5 Mac: The game uses a screen size of 320x190 and the offTop needs to be set to 0. However, setting the offTop to 0, messed up the priority screen. Without changing offTop, the menu bar will flicker when hovering over it.
* KQ5 Mac: The game uses a screen size of 320x190 and the offTop needs to be set to 0. However, setting the offTop to 0, messed up the priority screen. Without changing offTop, the menu bar will flicker when hovering over it.
* KQ6 CD: Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers.
* KQ6 CD: Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers.
* KQ6 floppy: Cel colors are wrong in the opening sequence after a SEQ video is played. Seems to be related with a screen transition effect - seems also got fixed by the palette commit (see jones/cd palette problem)
* KQ6 floppy: Cel colors are wrong in the opening sequence after a SEQ video is played. Seems to be related with a screen transition effect
* KQ6 hires: character portraits are not erased properly. The engine scripts are asking to save/restore a smaller area than the one drawn on screen
* KQ6 hires: character portraits are not erased properly. The engine scripts are asking to save/restore a smaller area than the one drawn on screen
* LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites
* LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites
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