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(added sq3 issue) |
(added kq6cd sync issue) |
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* Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop) | * Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop) | ||
* Jones/CD: walking animations and portraits are turned off by the scripts on some computers - caused by speed throttler only occurs on macintosh (maybe 64-bit only?), does not occur on windows 32-bit, wii | * Jones/CD: walking animations and portraits are turned off by the scripts on some computers - caused by speed throttler only occurs on macintosh (maybe 64-bit only?), does not occur on windows 32-bit, wii | ||
* KQ6/CD: several sync resources aren't found in sierra DOS sci and ScummVM, but they work when using sierra windows sci. The sync resources are actually listed in the audiomaps, but have a size of 0. That's why we are ignoring them currently. We should implement a workaround of some sort that will load them even for scripts. | |||
* Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) | * Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) | ||
* LSL1: bartender animation when ordering a whiskey and the rat animation in the room with the drunken man are much too fast | * LSL1: bartender animation when ordering a whiskey and the rat animation in the room with the drunken man are much too fast |
edits