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(added information about kq6 portrait sync issue) |
(added info about jones cd issue) |
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* Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene | * Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene | ||
* Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop) | * Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop) | ||
* Jones/CD: walking animations and portraits are turned off by the scripts on some computers - caused by speed throttler only occurs on macintosh (maybe 64-bit only?), does not occur on windows 32-bit, wii | * Jones/CD: walking animations and portraits are turned off by the scripts on some computers - caused by speed throttler only occurs on macintosh (maybe 64-bit only?), does not occur on windows 32-bit, wii - seems to be this http://wiki.scummvm.org/index.php/HOWTO-Backends#updateScreen.28.29_method | ||
* Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) | * Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) | ||
* LSL1: bartender animation when ordering a whiskey and the rat animation in the room with the drunken man are much too fast | * LSL1: bartender animation when ordering a whiskey and the rat animation in the room with the drunken man are much too fast |
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