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| Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.<br> | | Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.<br> |
| Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. | | Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. |
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| === Features supported by Platform ===
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| <dpl>
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| category = Platforms
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| include = {PortFeatures} Features Inforow
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| table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | FLAC , style="background:silver" | MP3 , style="background:silver" | Ogg Vorbis , style="background:silver" | zlib , style="background:silver" | Plugins , style="background:silver" | Backend
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| </dpl>
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| FLAC audio is provided by the [http://flac.sourceforge.net/ FLAC library]<br>
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| MP3 audio is provided by the [http://www.underbit.com/products/mad/ mad library]<br>
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| Ogg Vorbis audio is provided by either the [http://www.xiph.org/vorbis/ Tremor library] or the [http://vorbis.com/ Ogg Vorbis library]<br>
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| The [http://www.zlib.net/ zlib library] is used for compressed savegames and for the decoding of DXA videos.
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