1,119
edits
m (added more info about iceman music issue) |
(changed iceman music issue) |
||
Line 51: | Line 51: | ||
=== Sound === | === Sound === | ||
* Iceman: | * Iceman: when entering room 14 - scripts are playing doorSound outside, theSound inside and afterwards the actual music (smoothMusic) - in our sci smoothMusic is played immediately after entering hut - seems to be kDoSound(12) means resume queued music and sci0 queues all music together and plays according to priority | ||
* KQ6 floppy: In the intro after cassima speaks, alexander calls her, but that sample is stopped too early | * KQ6 floppy: In the intro after cassima speaks, alexander calls her, but that sample is stopped too early | ||
* QFG1 ega: battle music is currently somewhat broken, worked using old music code | * QFG1 ega: battle music is currently somewhat broken, worked using old music code |
edits