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m (explanation why we call sci2, sci21 and sci3 sci32) |
m (→SCI Games: cleanup) |
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SCI1 games were released as two versions: 16 color EGA and 256 color VGA versions. The 16 color versions are a lot "uglier" and also smaller in size, compared to their 256 color counterparts. This was done for people with CGA/EGA/TANDY video cards and a low-memory setup. SCI11 ended this tradition by adding a EGA graphics driver. | SCI1 games were released as two versions: 16 color EGA and 256 color VGA versions. The 16 color versions are a lot "uglier" and also smaller in size, compared to their 256 color counterparts. This was done for people with CGA/EGA/TANDY video cards and a low-memory setup. SCI11 ended this tradition by adding a EGA graphics driver. | ||
SCI2, SCI21, and SCI3 can be collectively referred to as SCI32 | SCI2, SCI21, and SCI3 can be collectively referred to as SCI32 because the released original interpreters were 32-bit executables. | ||
== SCI0 (early) == | == SCI0 (early) == |
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