Difference between revisions of "Mohawk/TODO"

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137 bytes removed ,  17:07, 1 June 2010
m
cleanup
(→‎Main TODO: fixed videos in Riven activated from different cards than the ones they're actually played in)
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== Main Mohawk TODO ==
== Main Mohawk TODO ==
=== Video ===
=== Video ===
* The QuickTime parser is basically complete.
* Seeking support
* SEEKING!
* The Cyan logo repeats some frames at the end. I call it "Cyan logo syndrome." This is caused by the lack of handling of multiple edit lists. FFmpeg doesn't handle this yet either.
* The Cyan logo repeats some frames at the end. I call it "Cyan logo syndrome." This is caused by the lack of handling of multiple edit lists. FFmpeg doesn't handle this yet either.
** This would require seeking, so that needs to be implemented first.
** This would require seeking, so that needs to be implemented first.
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** Opcodes
** Opcodes
* Video seeking (see above)
* Video seeking (see above)
* Myst ME support is missing these codecs : QDesign Music 2 and Sorenson Video 1.
* Myst ME support is missing these codecs: QDesign Music 2 (partially working) and Sorenson Video 1.
* Myst 10th Edition requires the Myst ME codecs plus Sorenson Video 3.
* Myst 10th Edition requires the Myst ME codecs plus Sorenson Video 3.
* Loads of cleanup
* Loads of cleanup
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=== Stack TODO/Known Bugs ===
=== Stack TODO/Known Bugs ===
May be caused by missing features!
Note: May be caused by missing features!


==== aspit ====
==== aspit ====
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== Other Games TODO ==
== Other Games TODO ==


* They (mostly) all use QuickTime video, but there are some weird codecs. My QuickTime player (the latest version!) can't handle the Zoombini video codec. It says it's CDToons. The FourCC is 'QkBk'. I have no idea what that is. The sound codec is raw sound though. Some still use Cinepak (like "The Chief" videos).
* They (mostly) all use QuickTime video.  
** 'QkBk' codec: "CDToons" video used by various Broderbund games. Also uses default QuickTime palettes
** The re-release of Zoombinis uses Bink Video!
** The re-release of Zoombinis uses Bink Video!
** Some Kid Pix games use Smacker (in tSMK resources)
* CSAmtrak/CSWorld use .FON resources for fonts. They're basically .FNT files in an NE library.
* CSAmtrak/CSWorld use .FON resources for fonts. They're basically .FNT files in an NE library.
* Zoombini uses a TrueType Font.
* Zoombini uses a TrueType Font.
* The RLE compression methods are required for the older Living Books games. Only RLE8 and LZ have been observed in later Living Books games.
* The RLE compression methods are required for the older Living Books games. Only RLE8 has been observed in later Living Books games.
** This actually might not be RLE, it doesn't look like that compression...
** This actually might not be RLE, it doesn't look like that compression...
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